Midnight Nightmare

The Midnight Nightmare module creates a small chance for a rare event to occur during a full moon zenith.

Overview
Midnight Nightmare events are rare, having only the marginal chance of activating on 10% of all full moon nights.

General controlled chaos ensues during a Midnight Nightmare event.

Chaos
The Midnight Nightmare event lasts for twenty minutes each. During the event, the spawn rates of Zombies, Skeletons, Creepers, Spiders, Cave Spiders and Witches double during the Midnight Nightmare event. The spawn rates of Bats quadruple.

Zombies, Skeletons, Spiders, Cave Spiders and Witches have increased health, range for some, and increased speed.

Creepers have their fuse time reduced by 25%, and Endermen are significantly faster.

Rabbits have a 5% chance of turning into Killer Rabbits.

It is impossible to sleep away the Midnight Nightmare event once it has started.

Crafting
If the Infusers module is installed, all Infusers become hyper-active during the Midnight Nightmare episodes. Certain recipes which are usually not possible (such as the Heart Canister) become active.